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user:embedded_c_code_doesn_t_have_to_be_ugly [2020/05/11 18:27] – [5. Globals] Igor Yefmov | user:embedded_c_code_doesn_t_have_to_be_ugly [2020/05/11 18:55] – [7. Code comments] Igor Yefmov | ||
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==== 6. Code blocks' | ==== 6. Code blocks' | ||
+ | Somewhat related to the general question of "how many LoC in a function is too many?" this one goes back to gut feeling that cramming all the code into a single function will somehow have positive optimization benefits overall. Let me be clear here: **it doesn' | ||
+ | This perception completely ignores all the advances made in CPU manufacturing in the past 60 years or so((various speculative execution techniques: branch prediction, prefetching, | ||
+ | |||
+ | Just write the code in manageable (one-two page length) chunks, packaged as individual functions. And if there really **is** a concern for stack depth you always have the option of inlining those functions((a very often overlooked method to my surprise)). | ||
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+ | If you have a long-ass '' | ||
+ | |||
+ | And as a general rule: if you see a block of code that doesn' | ||
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+ | Think of functions as text paragraphs: if you read some text that consists of one huge paragraph chances are you'll give up soon enough and look for some other source of information. One that is made for human consumption. | ||
+ | |||
+ | === Stack depth === | ||
+ | Speaking of stack depth: partitioning your code into smaller functions may indeed //reduce// your stack requirement as you won't be needing to allocate every-single-variable-ever-used-in-any-branch in one chunk, but instead only use up as much stack as needed for each individual function. | ||
==== 7. Code comments ==== | ==== 7. Code comments ==== | ||
+ | <code C> | ||
+ | |||
+ | int i = 1; // set i to 1 | ||
+ | |||
+ | i++; // increment i by 1</ | ||
+ | The comments above are utterly useless. Not only they don't anything to what is already expressed in the code((which is bad enough on its own)), there' |