Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision |
isp:hsl-_rgb [2019/05/27 23:42] – [Detailed algorithm] Igor Yefmov | isp:hsl-_rgb [2019/05/29 11:43] – [Preface] Igor Yefmov |
---|
The text below is based on an Excel workbook attached to this page: {{ :isp:hsl-rgb.xlsm |}}. That Excel file provides a sort of playground where you can try various input data and see the final results, both "precise" and "optimized", as well as the discrepancy between the two methods. | The text below is based on an Excel workbook attached to this page: {{ :isp:hsl-rgb.xlsm |}}. That Excel file provides a sort of playground where you can try various input data and see the final results, both "precise" and "optimized", as well as the discrepancy between the two methods. |
===== Preface ===== | ===== Preface ===== |
Much is written and is available on the color space conversion from HSL to RGB (for example this [[https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB|Wikipedia article]]). However not only this is not meant to be used with integer arithmetics but is also very costly due to division operations. And once you realize that a 4K video running at 60FPS needs to do this conversion half a billion times a second(!) you see why this needs to be heavily optimized ;-) | Much is written and is available on the color space conversion from HSL to RGB (for example this [[https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB|Wikipedia article]]). However, not only this is not meant to be used with integer arithmetics, but is also very costly due to division operations. And once you realize that a 4K video running at 60FPS needs to do this conversion half a billion times a second(!) you see why this needs to be heavily optimized ;-) |
| |
The below article details the way to perform this conversion without the use of division operations with high enough precision as to satisfy the imaging pipeline quality requirements for the SUB2r camera based on Artix-7 100T FPGA. | The below article details the way to perform this conversion without the use of division operations with high enough precision as to satisfy the imaging pipeline quality requirements for the SUB2r camera based on Artix-7 100T FPGA. |
* \(H\) (hue) is a signed ''14''-bit field that maps into \([-180°..+180°]\) range | * \(H\) (hue) is a signed ''14''-bit field that maps into \([-180°..+180°]\) range |
* \(S\) (saturation) is an ''8''-bit unsigned value which maps into \([0\%..100\%]\) range | * \(S\) (saturation) is an ''8''-bit unsigned value which maps into \([0\%..100\%]\) range |
* \(L\) (luminosity) is a ''9''-bit unsigned value that maps into \([0\%..100\%]\) range just like the \(saturation\) above | * \(L\) (luminosity) is a ''9''-bit unsigned value that maps into \([0\%..100\%]\) range, very much like the \(saturation\) above |
| |
The output of this conversion is an \(RGB\) triplet ''24''-bits wide with ''8'' bits unsigned value per color channel in range \([0..255]\) | The output of this conversion is an \(RGB\) triplet ''24''-bits wide with ''8'' bits unsigned value per color channel in range \([0..255]\) |
| |
The last part, losing the 14 LSB, doesn't have to be done right away and with the goal of preserving as much precision as possible this operation can be postponed until later time (just need to remember that the "real" value is now augmented by that \(2^{14}\) factor and adjust accordingly). | The last part, losing the 14 LSB, doesn't have to be done right away and with the goal of preserving as much precision as possible this operation can be postponed until later time (just need to remember that the "real" value is now augmented by that \(2^{14}\) factor and adjust accordingly). |
===== Step-by-step algorithm ===== | |
| |
==== Precise calculations ==== | ===== Precise calculations ===== |
As a refresher this is how [[https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB|Wikipedia]] lists the way to convert HSL to RGB: | As a refresher this is how [[https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB|Wikipedia]] lists the way to convert HSL to RGB: |
| |
\[(R,G,B)=(R_1+m,G_1+m,B_1+m)\] | \[(R,G,B)=(R_1+m,G_1+m,B_1+m)\] |
| |
==== Detailed algorithm ==== | ===== Step-by-step algorithm ===== |
Armed with the above information we can now compile the necessary sequence of calculations and format it into an easy-to-use table: | Armed with the above information we can now compile the necessary sequence of calculations and format it into an easy-to-use table: |
| |