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isp:brightness [2019/05/09 00:30] Igor Yefmovisp:brightness [2023/09/10 21:49] (current) – [Calculation reference] Igor Yefmov
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 Again, in the simplest terms, increasing or reducing pixel's brightness can be interpreted as adding or subtracting a fixed "gain" value (others may argue that a more natural approach would be to use a multiplier, while others still may bring the "vibrancy" approach into picture). Again, in the simplest terms, increasing or reducing pixel's brightness can be interpreted as adding or subtracting a fixed "gain" value (others may argue that a more natural approach would be to use a multiplier, while others still may bring the "vibrancy" approach into picture).
 +
 +===== In RGB color space =====
 +The mathematically correct way to do the brightness is to first convert into HSL color space, adjust the L (luma) component, and then convert back into RGB. That gives the correct result but costs way too many transistors and cycles. So we've got to improvise!
 +
 +==== Algorithm ====
 +Here's the algorithm to follow, assuming \(R, G, B \in [0..4095]\) and \(br \in [-1024..+1023]\):
 +  - calculate luminosity
 +  - adjust the brightness additively and clamp the value to range \([0..4095]\)
 +  - figure out the slope for each components based on whether luma is below or above 50% and set chroma components to values that correspond to that 50% luma
 +  - figure out if the new luma is going to cross the 50% boundary and if so - "flip the slopes"
 +  - recalculate RGB components
 +
 +==== Calculation reference ====
 +
 +To calculate luminosity we just find the max and min of the triplet and get a simple average:
 +\[L = \frac{min(R, G, B)+max(R, G, B)}{2}\]
 +
 +Brightness adjustment is a trivial addition, clamping the value to its proper limits:
 +
 +\[
 +L` = L + br \\
 +L` \in [0..4095]
 +\]
 +
 +The slope \(k_R\) for the red component calculation depends on whether \(L\) is above or below the middle:
 +\[
 +k_{R} =
 +\begin{cases}
 +R / L & \text{if} \; L \leq 2047 \\
 +\frac{R - 4095}{L - 4095} & \text{if} \; L > 2047
 +\end{cases}
 +\]
 +
 +Finding the "middle point" value also depends on whether the \(L\) is above or below the middle:
 +\[
 +R =
 +\begin{cases}
 +k_R * 2047 & \text{if} \; L \leq 2047 \\
 +4095 - k_R * 2047 & \text{if} \; L > 2047
 +\end{cases}
 +\]
 +
 +If we are crossing the middle luma boundary as the result of this adjustment - flip the slope:
 +\[
 +k_R = 2 - k_R
 +\]
 +
 +Applying the new \(L`\) to R component and clamping the result is trivial:
 +
 +\[
 +R` = k_R * (L` - 2047) + R \\
 +R` \in [0..4095]
 +\]
 +
 +\(G\) and \(B\) calculations are similar to \(R\).
 +
 +===== In HSL color space =====
 +When using the HSL color space the adjustment is as simple as elementary school's arithmetic operation. Namely - just a simple addition.
  
 With that the implementation of the Brightness adjustment can be as simple as the following (where the "luma", or brightness component \(\in[0..100]%%\)): With that the implementation of the Brightness adjustment can be as simple as the following (where the "luma", or brightness component \(\in[0..100]%%\)):

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